Revision 44
WHAT'S NEW
- Menu changes:
- Some menus no longer consist of what's basically just an sprite sheet and multiple bespoke scenes, now having live text in one scene
- Resetting user/save data now has an extra Y/N prompt
- Outing changes
- Voyage/Gig/School conditions are now cleared if a party somehow hasn't been set, but the outing is still considered active
- Removed Fauna restrictions for BABY BRAWL and NIGHT FIGHT tourneys
- Manual updates:
- Replaced outdated logo
- Corrected minigames and tourney count (12 and 54, respectively)
- Added a few "screenshots"
- And some other things
- Expanded DEX to mention more species stats and info, including diet, family, natural disposition and evolutions
WHAT'S FIXED
- Outing oddities
- Potential game crash from checking outing status with party members not being set correctly
- Select screens not accounting for multiple Button A presses on OK
- Time scale scene using the script for shell skins instead of its own one
- Quitting the application via the MENU tab erroneously playing a fade in transition instead of a fade out
- BABY BRAWL and NIGHT FIGHT tourneys not having the first enemy nor rounds properly set
- Specific species' friends and enemies being accessed by the wrong species ID
- Held items being gauged incorrectly for evolution
Files
Get Riftcast
Riftcast
Collect, train and battle in this virtual pet game.
Status | In development |
Publisher | |
Author | Shiv |
Genre | Simulation |
Tags | 2D, Minimalist, Pixel Art, Singleplayer, Virtual Pet |
Languages | English |
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